Update 0.9.0 – 4 new planes, realistic damage, custom mode and more!
Just for the weekend, we’ve cooked a huge update for you. Right now, each campaign has more content that we originally planned for both of them in the initial roadmap. That’s not all, we’ll be sharing more information regarding future updates soon.
Last weekend to grab game for $9.99
We are also reminding that that’s the last moment for purchasing the game at a pre-release price which is $9.99. We’d also like to thank those who already supported us with additional tip. Since February 1, the price will increase to $14.99. Of course all purchases are eligible for free updates.
4 new planes
Triple Entente campaign now contains 7 playable planes, this update comes with Airco DH.5, S.E.5 and Sopwith Triplane. Let us know in the comment which is your favorite.
Albatros D.II is the 7th playable plane in the Central Powers campaign. Don’t forget to take it for a spin.
Custom mode and realistic damages
That request was quite common – you can now fully customize the difficulty level to adjust it for your playstyle. Use arrows on the mission briefing window (middle board), select Mode: Custom select gears icon to access all options.
Arcade mode flight physics without enemy markers and crosshair? No problem.
Disabling switching between planes during the mission and enabling realistic damage affecting flight? Sure!
Regarding realistic damages – another popular request is now fulfilled. When you get hit in the wing you’ll definitely feel how the plane is being dragged in one direction. There are six different types of damages (right wing, left wing, rudder, elevator, engine, fuel leak), each has different effects on your machine controls. Fuel leak is the most fun – your engine stops and you have limited time for finishing the mission. Basically your plane is turning into the glider... during the dogfight!
Realistic damage is enabled by default in Simulation and Real War modes.
Oculus Quest 1 optimization, 90Hz mode
We’ve been optimizing shaders and tweaking resolution to maximize performance with preserving image quality. You shouldn't be expecting any frame drops even during bigger battles.
Your device is now automatically detected and 90Hz during mission is now set by default on Oculus Quest 2.
Update 0.9.0 changelog
- 4 new planes.
- Realistic damages.
- Custom mode.
- UI tweaks (color plane portraits that are showing your custom painting).
- Bugfixes.
How to download?
To download the newest update, log in into your itch.io account. Click on an arrow next to your username from top right corner, select My library and click Download. Then follow our manual [LINK] to upload the APK to your Oculus Quest, using the SideQuest App.
Join our Discord
Warplanes: WW1 Fighters channel is now available on our Discord server. Feel free do join us any moment: https://discord.gg/wXfEZHtgEh
Get Warplanes: WW1 Fighters
Warplanes: WW1 Fighters
Become an ace of the skies while piloting famous WW1 warplanes in VR!
Status | Released |
Author | Home Net Games |
Genre | Simulation |
Tags | air-combat, Flight, Multiplayer, oculus-quest-2, planes, red-baron, Virtual Reality (VR), World War I, ww1 |
Languages | English |
More posts
- Update 2.1 – private lobbies in multiplayerMar 16, 2021
- Supported us on itch.io? Grab your App Lab or Steam key!Mar 12, 2021
- Warplanes: WW1 Fighters is now available on App Lab!Mar 10, 2021
- Update 2.0 now available, Steam version releaseMar 04, 2021
- Grab your free Steam key! PCVR release on March 4, 2021!Mar 03, 2021
- Multiplayer open beta is now live! New planes and more...Feb 17, 2021
- What’s next? Multiplayer, new planes and more...Feb 14, 2021
- Update 1.0 – takeoffs and landings, aggressive A.I. and localizationsFeb 04, 2021
- New plans for 1.0 updateFeb 01, 2021
Comments
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Just played demo, loved it and I'm probably gonna buy now!
You are setting unrealistic fast goals here, thanks for the continued support, but take your time ! Will of-course try this update ! The allied campaign is just out ! :D
Awesome work dudes.
This kind of impressive content coming out so fast will ensure your success. Loving the game so far and with even more options, it keeps getting better.
This is a huge update. Thank you so much for listening to the community and our ideas. Your flexibility shows a development spirit reflecting an indi dev, but your output seems to show a team capable of achieving A+ level standards.
Thank you, player's feedback means a lot to us. We are tool to make a game you want to play :)
Wow, thanks for this quick update! That was not expected!