Update 0.8.3 – Triple Entente campaign is available now!
Usually developers announce delays, but we’ve been crunching a little bit and manage to release a Triple Entente campaign with 4 playable planes almost a week before the planned date. We had so much fun after implementing British machines, that we couldn’t wait and we wanted to share them with you.
New experience in new planes
We didn’t expect that cockpit design would affect the gameplay and immersion. During researching of the references, we noticed the pilots in those planes had much less space, resulting with some sort of claustrophobic feeling.
For example in Airco DH.2 we had to move the bomb box to the outside of the pilot cabin. With low, and open cockpit, this plane offers a peculiar experience – the fright of falling out from it combined with an amazing angle of sight. You must give it a try!
Btw. we are aware that bombs would fall off from the box and this way of bombing runs wasn’t as common as in our game, but clinging to realism and historical accuracy often kills the gameplay, so we prefer to sacrifice realism over fun.
We also changed the list of planes we are developing for Triple Entente. We are choosing models that will fit VR gameplay and provide a unique experience. Version 0.8.3 contains; Airco DH.2, Sopwith F.1 Camel and Bristol M.1 (2 variants).
We hope that you’ll enjoy flying the new planes as much as we do!
To download the newest update, log in into your itch.io account. Select your username from top right corner, select My library and click Download. Then follow our manual to upload the APK to your Oculus Quest, using the SideQuest app.
Get Warplanes: WW1 Fighters
Warplanes: WW1 Fighters
Become an ace of the skies while piloting famous WW1 warplanes in VR!
Status | Released |
Author | Home Net Games |
Genre | Simulation |
Tags | air-combat, Flight, Multiplayer, oculus-quest-2, planes, red-baron, Virtual Reality (VR), World War I, ww1 |
Languages | English |
More posts
- Update 2.1 – private lobbies in multiplayerMar 16, 2021
- Supported us on itch.io? Grab your App Lab or Steam key!Mar 12, 2021
- Warplanes: WW1 Fighters is now available on App Lab!Mar 10, 2021
- Update 2.0 now available, Steam version releaseMar 04, 2021
- Grab your free Steam key! PCVR release on March 4, 2021!Mar 03, 2021
- Multiplayer open beta is now live! New planes and more...Feb 17, 2021
- What’s next? Multiplayer, new planes and more...Feb 14, 2021
- Update 1.0 – takeoffs and landings, aggressive A.I. and localizationsFeb 04, 2021
- New plans for 1.0 updateFeb 01, 2021
- Update 0.9.0 – 4 new planes, realistic damage, custom mode and more!Jan 29, 2021
Comments
Log in with itch.io to leave a comment.
Amazing game very realistic, well done 😁
Amazing quality and performance. Very Enjoyable
Hey devs, slight bug report. The menus indicate the right stick is to be used to walk around to explore the base. It’s actually the left stick, the right stick is used to rotate
Thanks, we'll fix that :)
Last night I played a solid 90 min on realistic. Man is this game great, some of the dogfights were epic and the night time missions are beautiful. I love the little details, such as seeing the bombers drop their bombs, the Zeps staying in the air a while while the fire is progressively getting worse. The sound effects of the Zeppelins engines, etc. This is no casual game in all the right way. At the realistic settings, I def die every now and then, so for me the difficulty seems spot on.
Devs: Can you confirm if the AI of the enemy changes (ie: how they react in a dogfight) as the game progresses? Do you come across “ace” pilots? IE: are there different “AI” patterns between different pilots?
Would be cool if some missions state in advance “one of their lead pilots has been hunting our air warriors, plucking their feathers with ease. It’s time the hunter becomes the hunted. Find him and dispose of him”
thanks thanks thanks
please increase the artificial intelligence a little
the enemy pilots all look like kamikazes who can't wait to die
Hi, awesome news!
Would you mind implementing an height setting? I'm usually playing with a recliner chair and then I'm too short to comfortably reach controls etc.
scoot your chair back, the cockpit should move when you are far enough away, then move forwards again.
ty
It would be nice if the name of the .apk file had the version in it - or we could see that from the the "Properties" of the file.
Thanks for the great Quest2 only game - it really shows what the hardware is capable of - and I'm a flight sim guy!
When I download the newest version, I add the version number to the name and keep all versions, just in case of a bad bug makes its way through
How do I install the update? I bought full version at previous version.
It's explained on the bottom of the post you are commenting ;)
Facepalm.... I thought I was looking everywhere! Thanks!
Hi there! I can't find the different "Game Modes," in the 0.8.3 version. Where do I find "Realistic" or "Leisure" modes?
Hi! On the board with the START! button :)
Wow, this game just came out a week ago
You are doing it great guys! :)
Snoopy will be happy with your addition of the Sopwith Camel! Thanks, going to go update the quest 2 and give this a try!